October 29, 2015

The Secret World (TSW) 2014 Samhain Lore Locations

#1  Kingsmouth, (236,483) In the back of the Kingsmouth graveyard.
#2  Savage Coast, (444,770) In The Black House on the second floor.
#3  Blue Mountain, (182,764) At the Wabanaki graveyard.
#4  Scorched Desert, (654,1071) North of the crashed plane.
#5  City of the Sun God, (762,475) In front of The Black Pyramid.
#6  Shadowy Forest, (850,613) In the Draculesti Graveyard.
#7  Carpathian Fangs, (635,361) At the Roman Baths.
#8  Kaidan, (834,608) In the Hamani Graveyard.
#9  (375,370) In the Laundromat in NY.
#10 The Lonely Patriot (Instance), (275,342) In The Lonely Patriot instance.

October 28, 2015

The Secret World (TSW) 2013 Halloween Side Mission: Spooky Stories of Solomon Island (League of Monster Slayers Treehouse)

Complete all 10 of these side missions. When you complete them you'll receive the story after turning it in. Keep the stories until they're all done. Then return to the tree house to click on Danny's notebook to assemble them. Then go to Danny to turn the book in. You'll receive a copy. Click on it to collect it and get the achievement.

Blue Mountain:

The Organ Smugglers: CDC Camp (890,700)
-Read Marianne's confession. - Go to where she spotted Davies. - Go to the NW side of the house to enter via the cellar. - Investigate the body. - Defeat 3 waves of harvesters and then Mark Davies.

The Phantom Email:   Orochi’s Camp (673,822)
- Examine Freeborn's confiscated laptop. - Go to Whale Watch's parking lot at 111, 602. - Find the smoky mirror near a dead body between the parked cars. - Go to the location marked on your map. - Place the mirror in the ring of candles and immediately do /bow, then /salute, and finally /worship. You have 20 seconds. - Killer Clown, Emptiness, or Carmen show up. Kill it and turn in.

The Lantern Man: Franklin Mansion (842,294)
- Read the story by Eleanor Franklin - Go to the center of the Moon Bog and kill The Fool's Light. There's a 3 minute timer.

Savage Coast:

The Hermit: Red’s Bait and Tackle (153,867)
- Read the story that Kyra has written. - Travel to the  Authentic Wabanaki Village in the Blue Mountain. - There will be a lore in one of the Eastern huts. Enter and kill The Hermit.

The Rogue Groundskeeper: Innsmouth Academy (267, 377)
- Read Carter's story in the library. - Go to the shack and grab some whiskey from the back of the truck. - Go to the spot marked on your map and take three swigs from the whiskey in your inventory to get drunk. - Kill The Groundskeeper

Kingsmouth:

The Confession of Ellis Hill: Near Skate Park (385,745)
- Speak to the ghost and read the note that's dropped. - Locate Ellis' car. - Examine the proof and his car. Dodge the traps and leave the hanger.

The Death of Dr. Armitage: At the Skate Park (421, 656)
- Go to the red house at 453,707 (Crime and Punishment) in Savage Coast. There is a keypad next to it's cellar. - Enter the code 8237 and enter the basement. You're looking for  strongbox that also requires a code, 5731.

The Gypsy Curse: The Raven's Knock
- Read the The Gypsy's Diary. - Go to 13, 854 at the base of a cliff. -Kill Sinfoy's Spectre.

The Hiker: Police Station next to Moose.
- Read Moose's story. - Search for the Hiker at the spot marked on you map in Blue Mountain. !!Have SPRINT on!! - Follow her as she runs. She'll lead you to 375, 924. - Kill the Accomplices then The Hiker's Killer.

The Ghost of Jack-o-Lantern: See Andy. REQUIRES 5 People and 5 Pumpkins

- Go to the Pumpkin Stand at the Intersection of Kingsmouth Road and Kingsmouth Drive 420, 841. - Buy a pumpkin, collect a candle and a knife here too. Assemble all three items into a Jack-o-Lantern. It's random what you get: Sinister Jack, Evil Jack, Round Jack, Happy Jack, or Stretched Jack. - Go to the pumpkin patch. - Set up the pumpkins like the picture next to the mission. One pumpkin in the middle, the other 4 at the cardinal points. This will summon Stingy Jack. If you want World Boss Jack put the Sinister in the middle, and go clockwise placing Evil, Round, Stretched, then Happy. Be sure to announce your intention to summon a World Boss via the Event Channel. It's nice to get some back-up. Attaching a picture below.


The Secret World (TSW) 2013 Samhain Lore Locations

#1  497,896  Savage Coast
#2  393,66   Savage Coast
#3  348,663  Blue Mountain
#4  803,913  Blue Mountain (during The Organ Smugglers)
#5  82,605   Blue Mountain
#6  373,745  Kingsmouth
#7  888,562  Blue Mountain
#8  257,122  Kingsmouth
#9  19,846   Kingsmouth
#10 238,238  Savage Coast (during The Death of Dr. Armitage)
#11 374,938  Blue Mountain

The Secret World (TSW) 2012 Samhain Lore Locations

#1  136, 156 Voodoo Shop, London
#2  In crypt during The Meowling
#3  Inside The Cat God Dungeon
#4  297, 504 Kingsmouth Cemetery
#5  706, 420 At the beach during The Meowling.

October 27, 2015

The Secret World (TSW) Kingsmouth: Dead Air (Investigation)

You need to locate the antenna. It's on the roof of a building between the quest giver and the highlighted area. The goal is to locate it's serial number and find the components to repair it. Find it's plate and get the serial number then go to the highlighted areas to find duct tape, a wire hanger, and a vacuum tube. Then return to the antenna to repair it. It'll give you a bit of morse code which translates to coordinates 712, 536. Be prepared for a fight. Kill the mercenaries and get your health back up before approaching what was dropped.

The Secret World (TSW) Kingsmouth: A Sacred Place

Tier 1: The Church's parking lot has the required zombies. Get their attention and run into the church.

Tier 2: Activate the Wards counter clock wise.

Tier 3: Go to the highlighted areas and click the fences.

Tier 4: Your wards make something angry. Kill it.

Tier 5: After you activate the final ward a hulking creature comes out to kill you. Kill it.

September 26, 2015

The Secret World (TSW) Egypt: The High Cost of Dying

The High Cost of Dying

Tier 1-5: Go to the cave using your map. Enter and click on the alter. Approach the fragment and a mini-boss appears. Defeat it to claim the fragment.

Rinse and repeat for the other fragments. There are some trash mobs floating around too.

Tier 6: Return to the alter to assemble fragments. Defend your position while it assembles.

Leave the Archive and  locate the next alter and click it.

The Secret World (TSW) Egypt: Live Free, Die Hard (Sabotage)

Tier 1: Accept the quest and pick up the explosives next to Nassir. Then examine the map in the tent across from him.

Tier 2: Follow the map to the first sentry. Kill him. And so on. Also, click on the radios if they're there.

Tier 3: You can do this and only have to deal with two groups of mobs. I highly recommend doing the garage first. Behind the garage is an electrical box. Click it to disable the cameras. Then just North of the garage is a forklift. Use it and run back behind the garage to circle around to the front. The mobs went to inspect the alarm. Plant the bombs and get the rest done.

After they're planted climb the ladder to access the last one. You can sneak by the nearby mob and the camera to get to it. Time a run across the jets of steam and find that perfect spot between the jets to set the last of the explosives. The foreman has decided to stop drinking his coffee and make the rounds. You can't let him detect the bombs. Face South and drop off the building, you should land almost right on top of him. Take him out.

Tier 4: Sprint across the bridge to detonate.

September 24, 2015

The Secret World (TSW) Egypt, Black Sun, Red Sand Tier 2-3

Tier 2: Go to coordinates 630,378. You'll see NPCs going toward a door marked with Aten's symbol.

Kill cultists to collect an outfit to sneak in. Click on it in your inventory to add it to your uniforms. Go to your dressing room and uniforms to wear the Atenist's Garb. Then enter via the door. Take the secret passage on the left. Eventually, you'll find your way to a cut scene.

Tier 3: Keep your distance and follow the man in the suit to the next cut scene. He ends up at 557,370.

Then follow your map to the Marya camp, where Nassir is dancing with a rifle. Defend it and follow the prompts to another cut scene and to move on to Tier 4.

September 22, 2015

The Secret World (TSW) Egypt: From Carthage to Cairo (Sabotage)

Tier 1: Go to the location on your map and enter the building. The entrance is on the west side. Then go to the roof. Pick up the phone and check the messages by clicking on it in your inventory. There's a nearby letter to read for more info.

Go to the location on the map and enjoy the cut scene. Run around to try and find Saiid. Eventually you'll get a message on the phone.

Tier 2: Follow your map to the abandoned butcher shop and enter. This is where it gets challenging. You need to run right, jump a laser, and get to the middle avoiding the motion lights. When you're safely in the middle wait for the next light to rotate to allow you to get to the dark corner. Then make your way to the door for the next room.

Room 2. You need to go right and avoid the lasers. Then left until you reach a clear area. Turn right and watch the camera until it turns on and off. Figure out the timing. When it goes off rush behind it to click a switch. The switch progresses the story. Just let it kill you.

Remember the first camera in the first room. There is an unlocked door under it now. Enter it and proceed to kill the guards and rescue the man in the cage by clicking the cage's lock. Also, near the door is a switch to disable all those cameras. :/

Tier 3: Check the phone for more info. Follow your map to the next location. Avoid cameras and mobs. Then follow the trail of blood when you locate it. It leads to a badge at 270, 248. There's a mob there praying at a burning corpse on a pole. Click the badge then check the phone again.

Tier 4: Go to the location on the map. Keep going to the back. The mission will update. Click Hassan for another update. Use the laptop to activate the detonators then defend him. The detonators are more of a hassle. Use the mortar to the right. It'll one hit the large groups. It takes 2 blasts for the pairs. Be ready to spam it.

After it's done click the phone to complete the mission.

September 20, 2015

The Secret World (TSW) Egypt, An Uneasy Alliance:

Tier 1: The python is outside the shop by the potted plant. Click it. It'll slither off, just ignore it and use your map. Start hoofing it to the location marked.

Tier 2: Click the body and get ready for an ambush. Then follow the black wisps to a bunch of cultists. This quest is really just an excuse to up your body count.

Tier 3: Destroy the alter and cultists and move on.

Tier 4: Carve a bloody path until you reach the alter with green lights. Destroy it.

Tier 5: Leave no survivors then destroy the alter and anything else that might appear from thin air. You've got the rest.

The Secret World (TSW) Egypt (Sabotage): The Living Oil

I personally think this is the easiest sabotage mission I've come across so far. There is very little need for engaging mobs. I honestly think I only engaged four that were sitting on the date shipments.

Tier 1-2: Go to the factory and destroy trucks. They're clearly marked on the maps. Get your ninja skills on and duck and weave the mobs and the security lights. I approached from the outer perimeter.

Tier 3: Destroy Dates that are Ready for Shipment. Your map will point the way. When you see it, avoid the light by standing under it. Then click on the shipment to destroy it. Then your map will point you to the next one. Take the roads as much as possible to avoid the mobs in the bushes. I just killed the guards and destroyed the shipment.

Tier 4: The Fresh Stuff. Take the roads and avoid mobs until you get to the guarded Arch. Kill them and move in. Again, dodge mobs and kill the guards and destroy the dates.

Tier 5: Ewwww. I circled the mound swarming with bugs and went to the dilapidated building behind it. There's an oil drum there. Click it and you dump the oil. Click it again and you light the oil thus destroying the threat.

Warning! There is a golem "Seething Mass" that walks through the area and directly through the building. You can wait for him to pass or engage.

A Revolving Door

I'm back again. Thankfully my internet is a lot better. A stiff breeze limited my gaming options. I'm going to add more quests and important info. I'm glad that folks are still finding what I have useful. I come back quite a bit for brief quest reminders for my alts. There have been a lot of changes. Those ridiculous coins have been streamlined into Black Bullion. That means you can go to your faction vendors or the Sunken Library (Scenarios) to get purple equipment. I like to hang around Soloman Island until I can wield at least QL 9 gear. It let's me get a solid build or two going. I decided to go with the Tokyo Desperado Build as my survival/DPS. I can drop the drone and shake and bake to add Deadly Aim and Breaching Shot to have a solid DPS build for dungeons while I farm SP/AP for my second build. I'm comfortably running Soloman Island Elites this way. My second build (healer) is also up and running. I'm just getting the boring stuff out of the way so I can enjoy Egypt and not feel held back. That's just my approach. My current character is Ozwind. Say hi some time and we can compare notes or do some runs. I'm still learning and I'm a patient person. Most of us playing TSW are good players. Hope to have some new info for you soon.

June 19, 2015

The Secret World (TSW) Savage Coast: The Black House (Investigation)

Ok. This one is easy up until you have to grab the urn. 

Get in the house, investigate bottom floor, top floor, then basement. 

The Urn is behind the house. 

When you activate it by clicking on the tomb stone you find it was warded. 

Click the orbs. The correct order is: Bottom Right, Top Left, Top Right, Bottom Left, Top Center. 

Take the Ashes and scatter them by going to the river and follow your guide marker. Good AP and SP. Cheers!

September 25, 2013

The Secret World (TSW) Kingsmouth: Men in Black Vans (Investigation)

Go to the black van indicated on the map. Access the laptop. The password is Sally.

Note the sequence provided to you. Angle your camera down and grab the beacon. You can use it or go to coordinates 557, 843. You'll need to do it alone and as so; EKT transmitter antenna –> Manifest Agitator –> PK Pulse Unit (red button).

The Secret World (TSW) Kingsmouth: The Vision (Investigation)

Tier 1: Accept the quest from the fortune teller. Go to Pyramid Pont. It's the tip of the southern penninsula past Norma Creed. Also, it's actually spelled out on the map for once. You'll receive a call.

Tier 2: Go to the large tree in Wispwood for the next call.

Tier 3: Go to the Agartha entrance you arrived from and wait for the next call.

Tier 4: Go tto the graveyard behind the church. Stand near the angel statue.

Tier 5: Go to Langmore Bridge and read the plaque. Proceed to cross it.

Tier 6: Do what comes naturally.

September 22, 2013

The Secret World (TSW) Kingsmouth: Digging Deeper (Investigation)

Tier 1:  Find the hidden tunnels. Go to City Hall. Examine the sidewalk and street area. There is a clickable area near the entrance steps. Click it. Yup it needs a key. Go to the 2nd floor of the town hall. Take a left and go through the middle door. The key is hanging on the wall of this room. Grab it. Reveal the trap door again and open it.

Tier 2: Go straight all the way to the end to the T section. Make a left and examine the book on the floor. Return to your starting point at the cross section and take the left path. At the next T section go left again. At the next T section there is a door on the right covered by webs. Click the plaque and select the eye and talon.

Tier 3: Loot the coffin. Read the note and grab the artifact. Don't touch the lever. Return to the starting T section again and go to the door on the right path. Click the pyramid and the masonic symbol (the last one).

Tier 4: I had 8 friends working this one. It took a religious studies major to figure this out. >< Examine the note. WALK carefully over the letters ABYS then jump up on the S to nab it again and walk forward to the U and back to S. If you don't you're in for a nasty surprise. Proceed into the next room.
    Examine the note again. Theres also sheet music on the wall. Examine it. After a lot of trial and error click 2nd lever + A, the A to sound the note, 1st Lever + E then E to sound the note, 3rd Lever + E then E to sound the note, 3rd lever + G then G to sound the note, 3rd Lever + G then G to sound the note. Note: reset the levers after each use.
    The room on the right is now open to you. Each statue will need to be emoted to. Stand in front of them in the following order and; 1. /applaud at the discus olympian statue 2. /pray to the angel 3. /spit at the soldier and 4. /covereyes at the snake.

Tier 5-6: Enter the hall and follow it to another tomb. Examine the note next to the skeleton. Then exit the way you came in. The quest will complete once you've left the sewers.

The Secret World (TSW) Kingsmouth: The Pick-Up (Investigation)

Tier 1: See Map

Tier 2: Meet up with Cassandra. Proceed forward and take the 1st right. Avoid the lights by hugging the right wall, then the left, then the right wall again, until you get to the end of the hall.

Tier 3: Click the control box 3 times. Proceed forward and click the next control box to deactivate the lasers. Enter the room on the left.

Tier 4: Just pick a door. One has an enemy, another an uneventful entry, and the third is a surprise. It's random, contrary to what anyone says. I've done it enough to know.

Tier 5: Navigate the tiles. Again I recommend angling your camera view down for a better view. Avoid the charged ones. Pretty easy.

Tier 6: Down, Up, Down, Up. After the cut scene, exit using common sense.

September 17, 2013

The Secret World (TSW) Kingsmouth: Horror Show (Investigation)

Tier 1:
After accepting the quest from the good sheriff examine the Phone Book across the room. There are three locations highlighted; the Gas Station, Savings & Loan, and Museum.

Go to the Gas Station. Use the Trash Bin behind it to jump to the roof. The camera is in the left corner facing the pumps. Click it. Next, Go to the Savings & Loan. The camera is right above the door. Click it. Finally, go to the Museum and climb the ladder behind the building. Cross the roof to the Museum's roof. Go to the front of the building. The camera is near the American Flag.

Tier 2-3Yup. That dick. Jump down and enter the museum. Then enter the basement. Following the cut scene, you have to follow the crazy guy. Let me stress the importance of not touching lasers or letting spot lights detect you. Bad stuff will happen. On that note, proceed through the right entrance at the laser beam wall. This first room is simple. Hug the wall on your right and follow it to the switch. Click the switch to deactivate the alarms.

The next wall of lasers can carefully be navigated. Just angle your camera to look down. It'll be easier to see where you can creep through. Creep carefully.

Again there is a room to navigate on the right. This one requires a little timing. Just stay out of the spot lights. You'll know when you've been detected. It'd best to just flee the room if it happens. Wait for the all clear sign and try again. After deactivating the switch you'll be attacked by the crazy after exiting the room. Kill it! Grab the lore and click the crate of cameras. You're done here.

Tier 4: Self Explanatory. (See Your Map)

Tier 5: If you made it here and are reading this you know how to use Google. I shouldn't have to say anything. *sigh* Click the computer in the Sheriff's Office. Select the appropriate options. Yay. You're done.

Damnit to Hell

All right. I'm back. My roommate talked me into trying this again. Yup, right after I posted my I quit blurb. >< She and her fiancee started again to fill time until Wildstar comes out. I figured I could definitely give it another chance. I'm going to do a clean run with a new character for additional content. The game is awesome I'll give it that. There will probably be a crap ton of yelling again. I will do my best to add any new quests that weren't self-explanatory.