Tier 3: Find the Owl at 1104,994, turn on sprint and follow it until you reach 940, 550.
Tier 4: Speak with Zaha, north of Anima Leap: The Perch, and Mihas at the entrance to the Shadowy Forrest.
Tier 5: Speak with Milosh at 833,864.
Tier 6: Go to the location marked on the map and pass through the green barrier. Enable sprint and coast through until you get to a stair case that winds up to a wooden bridge. Cross the bridge to locate the Diary. Examine the diary, kill it's owner, then examine it again.
Tier 7: Go to the marked locations to retrieve the key and church records. You can use an Anima Leap to save yourself some time and get near the crypt. The tomb is in the back of the crypt. Enter it and nab the book.
Tier 8: Needs a translator...try Anastasia south of the Shadowy Forrest Agartha Entrance.
Tier 9: Go to the Agartha Entrance to trigger Tier 10.
Tier 10: Follow the stream east to 1156, 908. Solve the puzzle and collect the water.
3 4 X 2 X
X X X X X
1 X X 5 X
Tier 11: Go to the location on the map and examine the statue.
Tier 12: The statue actually points you in the direction you need to go. Try Anima Leap: Spoiled Garden. It puts you near a bridge and the Lair area. Pick a fight or /reset. You'll see ghosts traveling the river to where you need to go. Follow them to collect the Water of Death, which can only be collected if you're dead. Return to your body.
Tier 13: Return to Vlad's Tomb. This time you want the front entrance. Enter the Chapel of the Prince. Click on the hidden tomb on the right side. Enter the instance and fill the fountains.
Tier 14: Wait for the option to press (U) somewhere in the water to gather Dracula's Essence.
Tier 15: Get a rubbing of the eagle. Click the tablet under the unlit image. Exit the tomb and foil an assassination attempt. Then return to Milosh.
Tier 16-20: Speak with Octavian. Read the nearby letter. Go to Emilia. Kill a boar and set it as bait to endanger her. After the cut scene return to the tomb and enter the hidden tomb again to gather Dracula's Essence. Gather the egg.
Tier 21-22: The Messenger is running to the first latch at 980,1150. All you have to do is wait him out and select him. Then follow. He'll make several lengthy stops.
Tier 23: Emma will appear and you must follow her to 629, 640 .
Tier 24: Find The One at 940,478. Enter the cave and wait for the story.
Tier 25: Go to the location on the map. It'll be at ground level not on the rocks. You have to fight through snow golems to get there. Enter and proceed to wipe out the Royal Sadists. Then drop into the foggy area below to kill Refuse Collectors for the alter. They drop a Head, Torso, Left Arm, Right Arm, Left Leg, And Right Leg. After you have the parts assemble them on the alter to open Mara's Door. Run in for a cut scene then a battle. She keeps summoning zombies so an AOE is your friend here. She has a circle that forms around her, when it lights up and is ready to explode be sure to be behind a statue in the room. Then come out and whomp her some more. You should actually be in QL10s at this point. Running elite dungeons should have you ready for this.
Tier 26-28: Go to the breach. It's south of the Anima Leap: Chasm Entrance. Follow Emma through it all, you can sprint on through or fight. When Emma finally stops at the chasm take a leap of faith...literally jump into it.
Tier 29:Thought this would be harder than it was. There are broken generators. Depending on your choices you've made you'll have the option to repair or destroy them. The first portal takes you to one that's functioning to show you how it works. GOOD CHOICES: After that follow the lights around to generators that flicker with static. Enter those via the portal and listen to the lights as they sound off. The shoot balls of fire up when they sound off. This will help you locate the note that was broken. Find the broken link by ear and click on it to fix it. Then move on to the next generators until it tells you to find a way into the Crater. Go to the center and find the entrance and take it from there.

I have remade my characters at least 30 times now trying to find a mix I like. I am a big fan of the decks because they're a good way to learn how the point system works. I have of course ran into some issues and yanked my hair out more than a few times. WARNING! There are spoilers. If you don't like it leave. This blog will mostly have quest information. I do however expect any players coming here to be able to read their maps. I will always tell you to look at the damn map.
October 30, 2015
October 29, 2015
The Secret World (TSW) 2014 Halloween Mission: The Broadcast
You can only access 3 radios. In order to get the achievement you need to do 3 new locations each day until it's done.
Radio Locations: Kingsmouth (245,480) Savage Coast (440,765), inside Black House. Blue Mountain (205,735)at the Wabanaki graveyard.
Scorched Desert (640,1045), the crashed plane. City of the Sun God (750,455), at the Black Pyramid. Besieged Farmlands (855,1270), church graveyard. Shadowy Forest (840,605), next to a graveyard crypt. Carpathian Fangs (640,355), at the Roman Baths. Kaidan (835,620), in graveyard.
Tier 1: Go to the location on the map and click containers until you find the Discarded Letters and use them.
Tier 2: Pick 3 radios from the locations listed above and go to them. Click on the radios and 2 ghosts spawn. They can be tough. I recommend an AOE as they appear to keep them in one location. Kill them. Inspect the radios again after killing the ghosts.
Tier 3: Listen to a voice mail from Dave Screed by clicking on the icon in the lower right corner of your screen. Then go to the laundromat in New York. Use his computer and when you get to a frequency request type “The Lonely Patriot” instead of a frequency.
Tier 4: Travel to the Besieged Farmlands. There is a location marked on the map. I highly recommend using the anima well taxi option. You have to wind your way up to the observatory. I highly recommend a dead sprint until you get to the door.
Tier 5: Enter the instance. Progress forward, it's pretty cut and dry. Samhain Lore #10 is near the green toxic barrels. Collect it and move forward to engage The Presenter. There is achievement for not destroying the little PCs (radio receivers) near his spawn locations. If you decide to go for the achievement be prepared for adds. You'll have to move from room to room as he transports himself between them when you do enough damage. Don't AOE near the PCs if you're going for the achievement. Kill The Presenter then access the computer. You can read it all but option 1 is what you need. After that check for a message from Dave Screed again.
Radio Locations: Kingsmouth (245,480) Savage Coast (440,765), inside Black House. Blue Mountain (205,735)at the Wabanaki graveyard.
Scorched Desert (640,1045), the crashed plane. City of the Sun God (750,455), at the Black Pyramid. Besieged Farmlands (855,1270), church graveyard. Shadowy Forest (840,605), next to a graveyard crypt. Carpathian Fangs (640,355), at the Roman Baths. Kaidan (835,620), in graveyard.
Tier 1: Go to the location on the map and click containers until you find the Discarded Letters and use them.
Tier 2: Pick 3 radios from the locations listed above and go to them. Click on the radios and 2 ghosts spawn. They can be tough. I recommend an AOE as they appear to keep them in one location. Kill them. Inspect the radios again after killing the ghosts.
Tier 3: Listen to a voice mail from Dave Screed by clicking on the icon in the lower right corner of your screen. Then go to the laundromat in New York. Use his computer and when you get to a frequency request type “The Lonely Patriot” instead of a frequency.
Tier 4: Travel to the Besieged Farmlands. There is a location marked on the map. I highly recommend using the anima well taxi option. You have to wind your way up to the observatory. I highly recommend a dead sprint until you get to the door.
Tier 5: Enter the instance. Progress forward, it's pretty cut and dry. Samhain Lore #10 is near the green toxic barrels. Collect it and move forward to engage The Presenter. There is achievement for not destroying the little PCs (radio receivers) near his spawn locations. If you decide to go for the achievement be prepared for adds. You'll have to move from room to room as he transports himself between them when you do enough damage. Don't AOE near the PCs if you're going for the achievement. Kill The Presenter then access the computer. You can read it all but option 1 is what you need. After that check for a message from Dave Screed again.
The Secret World (TSW) 2014 Samhain Lore Locations
#1 Kingsmouth, (236,483) In the back of the Kingsmouth graveyard.
#2 Savage Coast, (444,770) In The Black House on the second floor.
#3 Blue Mountain, (182,764) At the Wabanaki graveyard.
#4 Scorched Desert, (654,1071) North of the crashed plane.
#5 City of the Sun God, (762,475) In front of The Black Pyramid.
#6 Shadowy Forest, (850,613) In the Draculesti Graveyard.
#7 Carpathian Fangs, (635,361) At the Roman Baths.
#8 Kaidan, (834,608) In the Hamani Graveyard.
#9 (375,370) In the Laundromat in NY.
#10 The Lonely Patriot (Instance), (275,342) In The Lonely Patriot instance.
#2 Savage Coast, (444,770) In The Black House on the second floor.
#3 Blue Mountain, (182,764) At the Wabanaki graveyard.
#4 Scorched Desert, (654,1071) North of the crashed plane.
#5 City of the Sun God, (762,475) In front of The Black Pyramid.
#6 Shadowy Forest, (850,613) In the Draculesti Graveyard.
#7 Carpathian Fangs, (635,361) At the Roman Baths.
#8 Kaidan, (834,608) In the Hamani Graveyard.
#9 (375,370) In the Laundromat in NY.
#10 The Lonely Patriot (Instance), (275,342) In The Lonely Patriot instance.
October 28, 2015
The Secret World (TSW) 2013 Halloween Side Mission: Spooky Stories of Solomon Island (League of Monster Slayers Treehouse)
Complete all 10 of these side missions. When you complete them you'll receive the story after turning it in. Keep the stories until they're all done. Then return to the tree house to click on Danny's notebook to assemble them. Then go to Danny to turn the book in. You'll receive a copy. Click on it to collect it and get the achievement.
Blue Mountain:
The Organ Smugglers: CDC Camp (890,700)
-Read Marianne's confession. - Go to where she spotted Davies. - Go to the NW side of the house to enter via the cellar. - Investigate the body. - Defeat 3 waves of harvesters and then Mark Davies.
The Phantom Email: Orochi’s Camp (673,822)
- Examine Freeborn's confiscated laptop. - Go to Whale Watch's parking lot at 111, 602. - Find the smoky mirror near a dead body between the parked cars. - Go to the location marked on your map. - Place the mirror in the ring of candles and immediately do /bow, then /salute, and finally /worship. You have 20 seconds. - Killer Clown, Emptiness, or Carmen show up. Kill it and turn in.
The Lantern Man: Franklin Mansion (842,294)
- Read the story by Eleanor Franklin - Go to the center of the Moon Bog and kill The Fool's Light. There's a 3 minute timer.
Savage Coast:
The Hermit: Red’s Bait and Tackle (153,867)
- Read the story that Kyra has written. - Travel to the Authentic Wabanaki Village in the Blue Mountain. - There will be a lore in one of the Eastern huts. Enter and kill The Hermit.
The Rogue Groundskeeper: Innsmouth Academy (267, 377)
- Read Carter's story in the library. - Go to the shack and grab some whiskey from the back of the truck. - Go to the spot marked on your map and take three swigs from the whiskey in your inventory to get drunk. - Kill The Groundskeeper
Kingsmouth:
The Confession of Ellis Hill: Near Skate Park (385,745)
- Speak to the ghost and read the note that's dropped. - Locate Ellis' car. - Examine the proof and his car. Dodge the traps and leave the hanger.
The Death of Dr. Armitage: At the Skate Park (421, 656)
- Go to the red house at 453,707 (Crime and Punishment) in Savage Coast. There is a keypad next to it's cellar. - Enter the code 8237 and enter the basement. You're looking for strongbox that also requires a code, 5731.
The Gypsy Curse: The Raven's Knock
- Read the The Gypsy's Diary. - Go to 13, 854 at the base of a cliff. -Kill Sinfoy's Spectre.
The Hiker: Police Station next to Moose.
- Read Moose's story. - Search for the Hiker at the spot marked on you map in Blue Mountain. !!Have SPRINT on!! - Follow her as she runs. She'll lead you to 375, 924. - Kill the Accomplices then The Hiker's Killer.
The Ghost of Jack-o-Lantern: See Andy. REQUIRES 5 People and 5 Pumpkins
- Go to the Pumpkin Stand at the Intersection of Kingsmouth Road and Kingsmouth Drive 420, 841. - Buy a pumpkin, collect a candle and a knife here too. Assemble all three items into a Jack-o-Lantern. It's random what you get: Sinister Jack, Evil Jack, Round Jack, Happy Jack, or Stretched Jack. - Go to the pumpkin patch. - Set up the pumpkins like the picture next to the mission. One pumpkin in the middle, the other 4 at the cardinal points. This will summon Stingy Jack. If you want World Boss Jack put the Sinister in the middle, and go clockwise placing Evil, Round, Stretched, then Happy. Be sure to announce your intention to summon a World Boss via the Event Channel. It's nice to get some back-up. Attaching a picture below.
Blue Mountain:
The Organ Smugglers: CDC Camp (890,700)
-Read Marianne's confession. - Go to where she spotted Davies. - Go to the NW side of the house to enter via the cellar. - Investigate the body. - Defeat 3 waves of harvesters and then Mark Davies.
The Phantom Email: Orochi’s Camp (673,822)
- Examine Freeborn's confiscated laptop. - Go to Whale Watch's parking lot at 111, 602. - Find the smoky mirror near a dead body between the parked cars. - Go to the location marked on your map. - Place the mirror in the ring of candles and immediately do /bow, then /salute, and finally /worship. You have 20 seconds. - Killer Clown, Emptiness, or Carmen show up. Kill it and turn in.
The Lantern Man: Franklin Mansion (842,294)
- Read the story by Eleanor Franklin - Go to the center of the Moon Bog and kill The Fool's Light. There's a 3 minute timer.
Savage Coast:
The Hermit: Red’s Bait and Tackle (153,867)
- Read the story that Kyra has written. - Travel to the Authentic Wabanaki Village in the Blue Mountain. - There will be a lore in one of the Eastern huts. Enter and kill The Hermit.
The Rogue Groundskeeper: Innsmouth Academy (267, 377)
- Read Carter's story in the library. - Go to the shack and grab some whiskey from the back of the truck. - Go to the spot marked on your map and take three swigs from the whiskey in your inventory to get drunk. - Kill The Groundskeeper
Kingsmouth:
The Confession of Ellis Hill: Near Skate Park (385,745)
- Speak to the ghost and read the note that's dropped. - Locate Ellis' car. - Examine the proof and his car. Dodge the traps and leave the hanger.
The Death of Dr. Armitage: At the Skate Park (421, 656)
- Go to the red house at 453,707 (Crime and Punishment) in Savage Coast. There is a keypad next to it's cellar. - Enter the code 8237 and enter the basement. You're looking for strongbox that also requires a code, 5731.
The Gypsy Curse: The Raven's Knock
- Read the The Gypsy's Diary. - Go to 13, 854 at the base of a cliff. -Kill Sinfoy's Spectre.
The Hiker: Police Station next to Moose.
- Read Moose's story. - Search for the Hiker at the spot marked on you map in Blue Mountain. !!Have SPRINT on!! - Follow her as she runs. She'll lead you to 375, 924. - Kill the Accomplices then The Hiker's Killer.
The Ghost of Jack-o-Lantern: See Andy. REQUIRES 5 People and 5 Pumpkins
- Go to the Pumpkin Stand at the Intersection of Kingsmouth Road and Kingsmouth Drive 420, 841. - Buy a pumpkin, collect a candle and a knife here too. Assemble all three items into a Jack-o-Lantern. It's random what you get: Sinister Jack, Evil Jack, Round Jack, Happy Jack, or Stretched Jack. - Go to the pumpkin patch. - Set up the pumpkins like the picture next to the mission. One pumpkin in the middle, the other 4 at the cardinal points. This will summon Stingy Jack. If you want World Boss Jack put the Sinister in the middle, and go clockwise placing Evil, Round, Stretched, then Happy. Be sure to announce your intention to summon a World Boss via the Event Channel. It's nice to get some back-up. Attaching a picture below.
The Secret World (TSW) 2013 Samhain Lore Locations
#1 497,896 Savage Coast
#2 393,66 Savage Coast
#3 348,663 Blue Mountain
#4 803,913 Blue Mountain (during The Organ Smugglers)
#5 82,605 Blue Mountain
#6 373,745 Kingsmouth
#7 888,562 Blue Mountain
#8 257,122 Kingsmouth
#9 19,846 Kingsmouth
#10 238,238 Savage Coast (during The Death of Dr. Armitage)
#11 374,938 Blue Mountain
#2 393,66 Savage Coast
#3 348,663 Blue Mountain
#4 803,913 Blue Mountain (during The Organ Smugglers)
#5 82,605 Blue Mountain
#6 373,745 Kingsmouth
#7 888,562 Blue Mountain
#8 257,122 Kingsmouth
#9 19,846 Kingsmouth
#10 238,238 Savage Coast (during The Death of Dr. Armitage)
#11 374,938 Blue Mountain
The Secret World (TSW) 2012 Samhain Lore Locations
#1 136, 156 Voodoo Shop, London
#2 In crypt during The Meowling
#3 Inside The Cat God Dungeon
#4 297, 504 Kingsmouth Cemetery
#5 706, 420 At the beach during The Meowling.
#2 In crypt during The Meowling
#3 Inside The Cat God Dungeon
#4 297, 504 Kingsmouth Cemetery
#5 706, 420 At the beach during The Meowling.
October 27, 2015
The Secret World (TSW) Kingsmouth: Dead Air (Investigation)
You need to locate the antenna. It's on the roof of a building between the quest giver and the highlighted area. The goal is to locate it's serial number and find the components to repair it. Find it's plate and get the serial number then go to the highlighted areas to find duct tape, a wire hanger, and a vacuum tube. Then return to the antenna to repair it. It'll give you a bit of morse code which translates to coordinates 712, 536. Be prepared for a fight. Kill the mercenaries and get your health back up before approaching what was dropped.
The Secret World (TSW) Kingsmouth: A Sacred Place
Tier 1: The Church's parking lot has the required zombies. Get their attention and run into the church.
Tier 2: Activate the Wards counter clock wise.
Tier 3: Go to the highlighted areas and click the fences.
Tier 4: Your wards make something angry. Kill it.
Tier 5: After you activate the final ward a hulking creature comes out to kill you. Kill it.
Tier 2: Activate the Wards counter clock wise.
Tier 3: Go to the highlighted areas and click the fences.
Tier 4: Your wards make something angry. Kill it.
Tier 5: After you activate the final ward a hulking creature comes out to kill you. Kill it.
September 26, 2015
The Secret World (TSW) Egypt: The High Cost of Dying
The High Cost of Dying
Tier 1-5: Go to the cave using your map. Enter and click on the alter. Approach the fragment and a mini-boss appears. Defeat it to claim the fragment.
Rinse and repeat for the other fragments. There are some trash mobs floating around too.
Tier 6: Return to the alter to assemble fragments. Defend your position while it assembles.
Leave the Archive and locate the next alter and click it.
Tier 1-5: Go to the cave using your map. Enter and click on the alter. Approach the fragment and a mini-boss appears. Defeat it to claim the fragment.
Rinse and repeat for the other fragments. There are some trash mobs floating around too.
Tier 6: Return to the alter to assemble fragments. Defend your position while it assembles.
Leave the Archive and locate the next alter and click it.
The Secret World (TSW) Egypt: Live Free, Die Hard (Sabotage)
Tier 1: Accept the quest and pick up the explosives next to Nassir. Then examine the map in the tent across from him.
Tier 2: Follow the map to the first sentry. Kill him. And so on. Also, click on the radios if they're there.
Tier 3: You can do this and only have to deal with two groups of mobs. I highly recommend doing the garage first. Behind the garage is an electrical box. Click it to disable the cameras. Then just North of the garage is a forklift. Use it and run back behind the garage to circle around to the front. The mobs went to inspect the alarm. Plant the bombs and get the rest done.
After they're planted climb the ladder to access the last one. You can sneak by the nearby mob and the camera to get to it. Time a run across the jets of steam and find that perfect spot between the jets to set the last of the explosives. The foreman has decided to stop drinking his coffee and make the rounds. You can't let him detect the bombs. Face South and drop off the building, you should land almost right on top of him. Take him out.
Tier 4: Sprint across the bridge to detonate.
Tier 2: Follow the map to the first sentry. Kill him. And so on. Also, click on the radios if they're there.
Tier 3: You can do this and only have to deal with two groups of mobs. I highly recommend doing the garage first. Behind the garage is an electrical box. Click it to disable the cameras. Then just North of the garage is a forklift. Use it and run back behind the garage to circle around to the front. The mobs went to inspect the alarm. Plant the bombs and get the rest done.
After they're planted climb the ladder to access the last one. You can sneak by the nearby mob and the camera to get to it. Time a run across the jets of steam and find that perfect spot between the jets to set the last of the explosives. The foreman has decided to stop drinking his coffee and make the rounds. You can't let him detect the bombs. Face South and drop off the building, you should land almost right on top of him. Take him out.
Tier 4: Sprint across the bridge to detonate.
September 24, 2015
The Secret World (TSW) Egypt, Black Sun, Red Sand Tier 2-3
Tier 2: Go to coordinates 630,378. You'll see NPCs going toward a door marked with Aten's symbol.
Kill cultists to collect an outfit to sneak in. Click on it in your inventory to add it to your uniforms. Go to your dressing room and uniforms to wear the Atenist's Garb. Then enter via the door. Take the secret passage on the left. Eventually, you'll find your way to a cut scene.
Tier 3: Keep your distance and follow the man in the suit to the next cut scene. He ends up at 557,370.
Then follow your map to the Marya camp, where Nassir is dancing with a rifle. Defend it and follow the prompts to another cut scene and to move on to Tier 4.
Kill cultists to collect an outfit to sneak in. Click on it in your inventory to add it to your uniforms. Go to your dressing room and uniforms to wear the Atenist's Garb. Then enter via the door. Take the secret passage on the left. Eventually, you'll find your way to a cut scene.
Tier 3: Keep your distance and follow the man in the suit to the next cut scene. He ends up at 557,370.
Then follow your map to the Marya camp, where Nassir is dancing with a rifle. Defend it and follow the prompts to another cut scene and to move on to Tier 4.
September 22, 2015
The Secret World (TSW) Egypt: From Carthage to Cairo (Sabotage)
Tier 1: Go to the location on your map and enter the building. The entrance is on the west side. Then go to the roof. Pick up the phone and check the messages by clicking on it in your inventory. There's a nearby letter to read for more info.
Go to the location on the map and enjoy the cut scene. Run around to try and find Saiid. Eventually you'll get a message on the phone.
Tier 2: Follow your map to the abandoned butcher shop and enter. This is where it gets challenging. You need to run right, jump a laser, and get to the middle avoiding the motion lights. When you're safely in the middle wait for the next light to rotate to allow you to get to the dark corner. Then make your way to the door for the next room.
Room 2. You need to go right and avoid the lasers. Then left until you reach a clear area. Turn right and watch the camera until it turns on and off. Figure out the timing. When it goes off rush behind it to click a switch. The switch progresses the story. Just let it kill you.
Remember the first camera in the first room. There is an unlocked door under it now. Enter it and proceed to kill the guards and rescue the man in the cage by clicking the cage's lock. Also, near the door is a switch to disable all those cameras. :/
Tier 3: Check the phone for more info. Follow your map to the next location. Avoid cameras and mobs. Then follow the trail of blood when you locate it. It leads to a badge at 270, 248. There's a mob there praying at a burning corpse on a pole. Click the badge then check the phone again.
Tier 4: Go to the location on the map. Keep going to the back. The mission will update. Click Hassan for another update. Use the laptop to activate the detonators then defend him. The detonators are more of a hassle. Use the mortar to the right. It'll one hit the large groups. It takes 2 blasts for the pairs. Be ready to spam it.
After it's done click the phone to complete the mission.
Go to the location on the map and enjoy the cut scene. Run around to try and find Saiid. Eventually you'll get a message on the phone.
Tier 2: Follow your map to the abandoned butcher shop and enter. This is where it gets challenging. You need to run right, jump a laser, and get to the middle avoiding the motion lights. When you're safely in the middle wait for the next light to rotate to allow you to get to the dark corner. Then make your way to the door for the next room.
Room 2. You need to go right and avoid the lasers. Then left until you reach a clear area. Turn right and watch the camera until it turns on and off. Figure out the timing. When it goes off rush behind it to click a switch. The switch progresses the story. Just let it kill you.
Remember the first camera in the first room. There is an unlocked door under it now. Enter it and proceed to kill the guards and rescue the man in the cage by clicking the cage's lock. Also, near the door is a switch to disable all those cameras. :/
Tier 3: Check the phone for more info. Follow your map to the next location. Avoid cameras and mobs. Then follow the trail of blood when you locate it. It leads to a badge at 270, 248. There's a mob there praying at a burning corpse on a pole. Click the badge then check the phone again.
Tier 4: Go to the location on the map. Keep going to the back. The mission will update. Click Hassan for another update. Use the laptop to activate the detonators then defend him. The detonators are more of a hassle. Use the mortar to the right. It'll one hit the large groups. It takes 2 blasts for the pairs. Be ready to spam it.
After it's done click the phone to complete the mission.
September 20, 2015
The Secret World (TSW) Egypt, An Uneasy Alliance:
Tier 1: The python is outside the shop by the potted plant. Click it. It'll slither off, just ignore it and use your map. Start hoofing it to the location marked.
Tier 2: Click the body and get ready for an ambush. Then follow the black wisps to a bunch of cultists. This quest is really just an excuse to up your body count.
Tier 3: Destroy the alter and cultists and move on.
Tier 4: Carve a bloody path until you reach the alter with green lights. Destroy it.
Tier 5: Leave no survivors then destroy the alter and anything else that might appear from thin air. You've got the rest.
Tier 2: Click the body and get ready for an ambush. Then follow the black wisps to a bunch of cultists. This quest is really just an excuse to up your body count.
Tier 3: Destroy the alter and cultists and move on.
Tier 4: Carve a bloody path until you reach the alter with green lights. Destroy it.
Tier 5: Leave no survivors then destroy the alter and anything else that might appear from thin air. You've got the rest.
The Secret World (TSW) Egypt (Sabotage): The Living Oil
I personally think this is the easiest sabotage mission I've come across so far. There is very little need for engaging mobs. I honestly think I only engaged four that were sitting on the date shipments.
Tier 1-2: Go to the factory and destroy trucks. They're clearly marked on the maps. Get your ninja skills on and duck and weave the mobs and the security lights. I approached from the outer perimeter.
Tier 3: Destroy Dates that are Ready for Shipment. Your map will point the way. When you see it, avoid the light by standing under it. Then click on the shipment to destroy it. Then your map will point you to the next one. Take the roads as much as possible to avoid the mobs in the bushes. I just killed the guards and destroyed the shipment.
Tier 4: The Fresh Stuff. Take the roads and avoid mobs until you get to the guarded Arch. Kill them and move in. Again, dodge mobs and kill the guards and destroy the dates.
Tier 5: Ewwww. I circled the mound swarming with bugs and went to the dilapidated building behind it. There's an oil drum there. Click it and you dump the oil. Click it again and you light the oil thus destroying the threat.
Warning! There is a golem "Seething Mass" that walks through the area and directly through the building. You can wait for him to pass or engage.
Tier 1-2: Go to the factory and destroy trucks. They're clearly marked on the maps. Get your ninja skills on and duck and weave the mobs and the security lights. I approached from the outer perimeter.
Tier 3: Destroy Dates that are Ready for Shipment. Your map will point the way. When you see it, avoid the light by standing under it. Then click on the shipment to destroy it. Then your map will point you to the next one. Take the roads as much as possible to avoid the mobs in the bushes. I just killed the guards and destroyed the shipment.
Tier 4: The Fresh Stuff. Take the roads and avoid mobs until you get to the guarded Arch. Kill them and move in. Again, dodge mobs and kill the guards and destroy the dates.
Tier 5: Ewwww. I circled the mound swarming with bugs and went to the dilapidated building behind it. There's an oil drum there. Click it and you dump the oil. Click it again and you light the oil thus destroying the threat.
Warning! There is a golem "Seething Mass" that walks through the area and directly through the building. You can wait for him to pass or engage.
A Revolving Door
I'm back again. Thankfully my internet is a lot better. A stiff breeze limited my gaming options. I'm going to add more quests and important info. I'm glad that folks are still finding what I have useful. I come back quite a bit for brief quest reminders for my alts. There have been a lot of changes. Those ridiculous coins have been streamlined into Black Bullion. That means you can go to your faction vendors or the Sunken Library (Scenarios) to get purple equipment. I like to hang around Soloman Island until I can wield at least QL 9 gear. It let's me get a solid build or two going. I decided to go with the Tokyo Desperado Build as my survival/DPS. I can drop the drone and shake and bake to add Deadly Aim and Breaching Shot to have a solid DPS build for dungeons while I farm SP/AP for my second build. I'm comfortably running Soloman Island Elites this way. My second build (healer) is also up and running. I'm just getting the boring stuff out of the way so I can enjoy Egypt and not feel held back. That's just my approach. My current character is Ozwind. Say hi some time and we can compare notes or do some runs. I'm still learning and I'm a patient person. Most of us playing TSW are good players. Hope to have some new info for you soon.
June 19, 2015
The Secret World (TSW) Savage Coast: The Black House (Investigation)
Ok. This one is easy up until you have to grab the urn.
Get in the house, investigate bottom floor, top floor, then basement.
The Urn is behind the house.
When you activate it by clicking on the tomb stone you find it was warded.
Click the orbs. The correct order is: Bottom Right, Top Left, Top Right, Bottom Left, Top Center.
Take the Ashes and scatter them by going to the river and follow your guide marker. Good AP and SP. Cheers!
Get in the house, investigate bottom floor, top floor, then basement.
The Urn is behind the house.
When you activate it by clicking on the tomb stone you find it was warded.
Click the orbs. The correct order is: Bottom Right, Top Left, Top Right, Bottom Left, Top Center.
Take the Ashes and scatter them by going to the river and follow your guide marker. Good AP and SP. Cheers!
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